/** * Collision (Pong). * * Move the mouse up and down to move the paddle. * * Modified to use Serial port by Tod E. Kurt, 2007 * * Updated 13 January 2003 by K Pfeiffer */ import processing.serial.*; String portname = "/dev/tty.usbserial-A4001qa8"; // or "COM8" Serial port; // Create object from Serial class // Global variables for the ball float ball_x; float ball_y; float ball_dir = 1; float ball_size = 5; // Radius float dy = 0; // Direction // Global variables for the paddle int paddle_width = 5; int paddle_height = 20; int paddle_pos; // new position int paddle_ppos; // last position int dist_wall = 15; void setup() { size(255, 255); rectMode(CENTER_RADIUS); ellipseMode(CENTER_RADIUS); noStroke(); smooth(); ball_y = height/2; ball_x = 1; // Open the port that the board is connected to and use the same speed (19200 bps) port = new Serial(this, portname, 19200); } void draw() { background(51); ball_x += ball_dir * 1.0; ball_y += dy; if(ball_x > width+ball_size) { ball_x = -width/2 - ball_size; ball_y = random(0, height); dy = 0; } if (port.available() > 0) { // If data is available, paddle_ppos = paddle_pos; // save old position paddle_pos = port.read(); // read it and store it as the new pos } // Constrain paddle to screen float paddle_y = constrain(paddle_pos, paddle_height, height-paddle_height); // Test to see if the ball is touching the paddle float py = width-dist_wall-paddle_width-ball_size; if(ball_x == py && ball_y > paddle_y - paddle_height - ball_size && ball_y < paddle_y + paddle_height + ball_size) { ball_dir *= -1; if(paddle_pos != paddle_ppos) { dy = (paddle_pos - paddle_ppos)/2.0; if(dy > 5) { dy = 5; } if(dy < -5) { dy = -5; } } } // If ball hits paddle or back wall, reverse direction if(ball_x < ball_size && ball_dir == -1) { ball_dir *= -1; } // If the ball is touching top or bottom edge, reverse direction if(ball_y > height-ball_size) { dy = dy * -1; } if(ball_y < ball_size) { dy = dy * -1; } // Draw ball fill(255); ellipse(ball_x, ball_y, ball_size, ball_size); // Draw the paddle fill(153); rect(width-dist_wall, paddle_y, paddle_width, paddle_height); }